FALZONE, L. A.; MASSA, V.; SPAMPINATO, A. G. Cultural Heritage and Gamification: Xenia Progetti solutions that revolutionize the ways of learning and visiting cultural sites. Archeomatica, [S. l.], v. 15, n. 3, 2024. Disponível em: https://ojs.mediageo.it/index.php/archeomatica/article/view/2042. Acesso em: 17 gen. 2025.