Archeomatica https://ojs.mediageo.it/index.php/archeomatica <p><em>Archeomatica</em> è una nuova rivista multidisciplinare, stampata in Italia, dedicata alla presentazione e alla diffusione di metodologie avanzate, tecnologie emergenti e tecniche per la conoscenza, la documentazione, salvaguardia, conservazione e valorizzazione del patrimonio culturale.</p> mediaGEO società cooperativa it-IT Archeomatica 2037-2485 <span>Gli autori che pubblicano su questa rivista accettano le seguenti condizioni:</span><br /><br /><ol type="a"><ol type="a"><li>Gli autori mantengono i diritti sulla loro opera e cedono alla rivista il diritto di prima pubblicazione dell'opera, contemporaneamente licenziata sotto una <a href="http://creativecommons.org/licenses/by/3.0/" target="_new">Licenza Creative Commons - Attribuzione</a> che permette ad altri di condividere l'opera indicando la paternità intellettuale e la prima pubblicazione su questa rivista.</li></ol></ol><br /><ol type="a"><ol type="a"><li>Gli autori possono aderire ad altri accordi di licenza non esclusiva per la distribuzione della versione dell'opera pubblicata (es. depositarla in un archivio istituzionale o pubblicarla in una monografia), a patto di indicare che la prima pubblicazione è avvenuta su questa rivista.</li></ol></ol><br /><ol type="a"><li>Gli autori possono diffondere la loro opera online (es. in repository istituzionali o nel loro sito web) prima e durante il processo di submission, poiché può portare a scambi produttivi e aumentare le citazioni dell'opera pubblicata (Vedi <a href="http://opcit.eprints.org/oacitation-biblio.html" target="_new">The Effect of Open Access</a>).</li></ol> Museum Use https://ojs.mediageo.it/index.php/archeomatica/article/view/1953 Francesca Salvemini Copyright (c) 2023 Archeomatica 2023-11-27 2023-11-27 14 3 Leonardo da Vinci’s Last Supper: Enhanced Uses and New Digital Pathways https://ojs.mediageo.it/index.php/archeomatica/article/view/1956 Franscesco Gavioli Eleonora Ligas Copyright (c) 2023 Archeomatica 2023-11-27 2023-11-27 14 3 SyncHolo: Holograms in the World of Art https://ojs.mediageo.it/index.php/archeomatica/article/view/1957 <p>The use of holograms in exhibition design and the new frontier of inclusive communication to the<br />public: how holograms enrich the cultural experience and how digital technology synthesizes the<br />analog into experiences that amplify the perception of art and its meaning.<br />When introduced to the topic of holograms for the first time, one's mind may wander to a diverse<br />archive of pop culture and science fiction, transporting us to the distant worlds of Star Wars or Star Trek, or to the advertisements from Back to the Future.</p> <p>At first glance, holograms appear as nothing more than a fantasy, a glimpse into a technology seemingly too advanced for our time. However, enthusiasts know that the era of holograms has begun, and we are already engaged in an ongoing technological pursuit. Experts in the field are aware that technology's evolution has impressively expanded the horizons of hologram applications.</p> Paola Rocca Caterina Rai Camilla di Giacomo Copyright (c) 2023 Archeomatica 2023-11-27 2023-11-27 14 3 Innovative solutions for the fruition of Cultural Heritage: VALUE https://ojs.mediageo.it/index.php/archeomatica/article/view/1958 <p>The digital revolution has helped to radically change perspective in the provisioning of goods and services in all market sectors. In the CH business, people visit's approach has substantially changed, with the introduction of new enabling technology, i.e., Artificial Intelligence and related technologies like Computer Vision, Machine Learning, eXstended Reality, etc. The digital evolution, by modifying the process of providing the cultural services, determines important changes both in the ways of<br />using the asset and in the role of the visitor, who more often has the possibility of interacting firsthand with the cultural artworks.</p> <p>The VALUE project provides a different cultural fruition method, based on the use of mixed reality technologies capable of making the visit a unique emotional experience.</p> Antonino Lopes et alii Copyright (c) 2023 Archeomatica 2023-11-27 2023-11-27 14 3 Digital narratives for education and cultural dissemination: an application case in the Colosseum archaeological park https://ojs.mediageo.it/index.php/archeomatica/article/view/1954 <p>The integration of storytelling and gamification in cultural communication and education offers a powerful means to engage audiences and make cultural content more accessible and enjoyable. The Cultrip project exemplifies how these<br>methodologies can be successfully implemented, providing an interactive and educational experience for children at the Colosseum archaeological park. By embracing innovative approaches, cultural institutions can foster a deeper appreciation and understanding of heritage among diverse audiences, ultimately contributing to the democratization<br>of culture and knowledge.</p> Noemy Gabay Dario Di Girolamo Andrea Schiapelli Copyright (c) 2023 Archeomatica 2023-11-27 2023-11-27 14 3 Between architecture and Digital Twin: the 3D survey of the Visconti Tower of the famous Monza Park https://ojs.mediageo.it/index.php/archeomatica/article/view/1955 <p>In collaboration with the Consorzio Villa Reale, the topographic, 3D and aerial photogrammetric surveys of the Visconti Tower of the Monza Park were carried out. The surveys were carried out to obtain an extremely detailed, precise and georeferenced 3D model of the building in order to produce high-level internal and external elevations and floor plans and to obtain a digital twin of the structure. The survey is the result of different survey tools and techniques integrated together.</p> Gianluca Renghini Copyright (c) 2023 Archeomatica 2023-11-27 2023-11-27 14 3