Archeomatica è una nuova rivista multidisciplinare, stampata in Italia, dedicata alla presentazione e alla diffusione di metodologie avanzate, tecnologie emergenti e tecniche per la conoscenza, la documentazione, salvaguardia, conservazione e valorizzazione del patrimonio culturale.
Gli autori che pubblicano su questa rivista accettano le seguenti condizioni: Gli autori mantengono i diritti sulla loro opera e cedono alla rivista il diritto di prima pubblicazione dell'opera, contemporaneamente licenziata sotto una Licenza Creative Commons - Attribuzione che permette ad altri di condividere l'opera indicando la paternità intellettuale e la prima pubblicazione su questa rivista. Gli autori possono aderire ad altri accordi di licenza non esclusiva per la distribuzione della versione dell'opera pubblicata (es. depositarla in un archivio istituzionale o pubblicarla in una monografia), a patto di indicare che la prima pubblicazione è avvenuta su questa rivista. Gli autori possono diffondere la loro opera online (es. in repository istituzionali o nel loro sito web) prima e durante il processo di submission, poiché può portare a scambi produttivi e aumentare le citazioni dell'opera pubblicata (Vedi The Effect of Open Access).
La rivoluzione digitale che attraversa il mondo dei beni culturali non è soltanto una questione di strumenti o piattaforme: è un cambiamento di paradigma nel modo di costruire, diffondere o condividere conoscenza.
Accessibilità digitale e inclusione nei musei archeologici: le soluzioni di Collettivo Digitale
Digital accessibility and inclusion in archaeological museums are increasingly relevant challenges. Beyond removing architectural barriers, cultural heritage must be made available to all audiences through innovative, inclusive solutions. Among these, TANGENT stands out as a modular and customizable system that combines tactile panels, multimedia displays, sign language videos and audio descriptions in one accessible ecosystem. These solutions transform museums into multisensory and participatory spaces, fostering a vision of inclusive community hubs where everyone can engage, learn, and share.
Interview with Luigi Franciosini. Architecture as a dialogue: context, matter, and the fabric of time
The interview with architect Luigi Franciosini explores the intricate dialogue between architecture, archaeology, and landscape, focusing on the delicate balance between conservation and innovation. Drawing from his experiences—from the Porta Vecchia in Sutri to the Sette Sale project in Rome—Franciosini discusses architecture as an act of “listening” to the material, historical, and topographical layers that define a place. He advocates an approach rooted in contextual awareness, craftsmanship, and interdisciplinary collaboration, where technology serves as a tool to reveal, not obscure, the historical fabric. Emphasizing the concepts of “re-recognition” and “activation”, he proposes a design philosophy that views history as a living continuum—a “suspended truth” open to interpretation, imagination, and renewal..
Digital Technologies as Sensory and Cognitive Bridges: The Metaverse Lab at the “Infiniti Mondi” House of emerging technology in Naples
Il paper illustra una parte del Laboratorio Metaverso della Casa delle Tecnologie Emergenti “Infiniti Mondi” di Napoli, un centro per la ricerca e la formazione sulle Industrie Culturali e Creative. Il laboratorio, coordinato dal CNR ISPC, adotta principi FAIR e dell’Universal Design, promuovendo accessibilità, narrazione scientifica e coinvolgimento sensoriale, supportando lo sviluppo di competenze e l’innovazione nella valorizzazione del patrimonio culturale; offre esperienze immersive e multisensoriale in realtà virtuale, aumentata e mista integrando tecnologie e casi studio interdisciplinari. In questa sede, in particolare, si approfondiranno i casi di studio archeologici e come siano state integrate tecnologie, narrative e metadati.
Tecnologie digitali per il Patrimonio Culturale: Risultati e applicazioni della piattaforma D-tech
Within the D-TECH project, has been developed an innovative web-based multimedia platform for the management and exploitation of cultural heritage has been developed, capable of making dialogue between 3D models, HBIM, point clouds and GIS data with the standards of the ARCO ontology. Intended for the institutions that protect the heritage, as well as all those who study it, value it or simply carry out research activities, it is designed as a modular and open-source tool capable of offering advanced monitoring services, the diagnosis, conservation and use of cultural assets.
Cultura digital e green? Metodologia e primi risultati di una mappatura di buone pratiche
The integration of digital and sustainable practices in cultural heritage is essential for innovation and the enhancement of heritage. This study examines the research methodology and analyzes the data collected from the mapping of 44 best practices within the Eco Art initiative, funded by the PNRR, highlighting trends and strategies for the digital and green transition of the cultural sector. The results demonstrate a wide adoption of technological tools such as 3D digitization, augmented reality, and methodologies for sustainability. The data analysis also highlights the role of training, the involvement of cultural institutions, and the importance of a user-centered approach to improve accessibility and public interaction. Furthermore, the study investigates the sustainability principles pursued through "green" strategies in the production of both goods and services. The evidence confirms an increasing awareness of environmental sustainability issues, with best practices aimed at improving environmental performance, while maintaining a significant connection with tangible material assets as tools for promotion and information.
Geomatic sciences in the service of Art and Culture
Archeomatica is pleased to have had the opportunity to dedicate this special issue to one of the most significant projects exemplifying Italy’s ability to apply geomatic sciences in the service of art and culture.
Large Mediterranean Cultural Heritage, a Strategic Global Digital Project
At its core, CHEDAR aims to establish a Research and Advanced Training and Education Centre, envisioned as a nerve center for the convergence of scientific efforts from partner institutions.
Protecting the Arno River and its Historic Urban Landscape from Climate Risks
The historic centre of Florence, crossed by the Arno River and immersed in its landscape context, has remained virtually unchanged over the centuries, so much so that it was recognised as a UNESCO World Heritage Site as early as 1982.
The Grotto of the Animals. A sixteenth century “hydraulic machine”
Set within a celebratory context of the Medici dynasty, the grotto is considered the prototype of artificial caves that, starting in the mid-16th century, spread across Italy and Europe. It was built alongside the garden, designed by Niccolò Pericoli, known as Tribolo. Since 2013, the Villa has been part of the UNESCO World Heritage list. Through the digital twin, it becomes possible to trace the historical path of the water, observe how it has changed over time, and document not only the material heritage, but also the intangible values of this intricate 16th-century hydraulic machine.
Sammezzano Castle an oriental dream in the heart of Tuscany
Nestled among the hills of the Upper Valdarno, in Leccio, the Castle of Sammezzano stands as one of the most striking examples of Orientalist architecture in Italy.
CHEDAR Project work-packages description
- Digitizing Memory for looking into the Future coordinated by University of Florence. - A New Generation of Multidisciplinary Experts for Cultural Heritage Challenges coordinated by University of Florence - Digital Creativity and Artificial Intelligence Coordinated by the Accademia di Belle Arti of Carrara - Communication and Outreach, Lead Partner Istituto Superiore per le Industrie Artistiche di Firenze - Scientific Research & Creativity: the best practice for new life of cultural heritage coordinated by CNR-ISPC
Innovation, Research, and Advanced Education for the Protection of Cultural Heritage in the wider Mediterranean Region
The tangible and intangible cultural heritage of the Mediterranean has always been an inexhaustible source of research for scholars across a wide range of disciplines, from the humanities to technical fields.
Advanced Technologies and International Cooperation for a New Era of Conservation
Cultural heritage conservation is no longer merely a preservation effort. It is a dynamic process that connects the past, present, and future through the power of digitization CHEDAR project is a tangible demonstration of how technology can serve memory and knowledge, transforming the way we preserve and narrate our cultural heritage.
EXPO 2025 OSAKA. Beauty connects People David’s digital twin at Osaka
Today, when the passage of spatial continuity seems in many ways impossible due to the geopolitical crisis and the weakening of multilateralism, Michelangelo’s 3D David becomes the symbolic Renaissance agent capable of fostering inter-sectorial, inter-generational, inter-religious evolutionary processes by transversely intercepting culture, engineering and data sciences.
Mappematica: un'analisi tra geodesia, frattali e percezioni cartografiche nel mondo contemporaneo
Perché la tecnologia ha bisogno dell’archeologia
Probably nothing more than technological development has characterized the last century. From research on cybernetics, which had an incredible momentum during the years of the Second World War, and that they involved the most brilliant mathematicians, psychologists and ethologists and physicists of the time, the technological development to support of contemporary society has practically none known setbacks. Every element of our daily life has been affected by this process which today still seems unstoppable: from communications to hygiene, from production to knowledge, from entertainment to ethics. Similarly, every discipline has been irremediably involved by technological and digital evolutions.
High-Resolution GPR Surveys at Tyndaris and Gioiosa Guardia: preliminary non-invasive investigations for future archaeological research
This paper presents preliminary results from non-invasive geophysical surveys conducted in the urban area of Tyndaris and at the archaeological site of Gioiosa Guardia. The primary goal was to collect data guiding future archaeological investigations and to verify the continuity of known structures. A 500 MHz Ground PenetratingRadar (GPR), specially designed for high-resolution surveys in archaeological contexts, was used to detect buried features at depths of approximately two meters. Following a pseudo-grid survey design, data were processed (time-zero correction, background removal, band-pass filtering, diffraction-stack migration) to generate vertical radargrams as well as 2D and 3D maps. At Tyndaris, investigations revealed significant anomalies associated with modern infrastructure and new architectural evidence near the so-called Basilica, possibly related to the ancient agora. At Gioiosa Guardia, newly discovered quadrangular features and a large rectilinear anomaly suggest an extension of the ancient settlement beyond previously excavated areas. These findings underscore the importance of integrating geophysical methods, topographic surveys, and traditional archaeological analyses to build a comprehensive picture of settlement dynamics. Future research will focus on expanding surveys with multiple GPR frequencies, magnetometry, and photogrammetric data for a more complete understanding of subsurface stratigraphy and site development.
Archeologia, Osservazione della Terra e Intelligenza Artificiale: il contributo dell’Agenzia Spaziale Ita liana per il Pat rimonio Culturale
Remote sensing in the archaeological field has proved to be an important tool for the identification, documentation and conservation of archaeological sites. The use of SAR data is constantly increasing in the monitoring of archaeological sites. COSMO-SkyMed satellites funded by the Italian Space Agency, offer high-resolution images and the ability to operate day and night, in any weather condition. Remote sensing and Artificial Intelligence offer new perspectives for archaeology. Through the integration of human skills and advanced technologies new opportunities can be offered to deepen knowledge of the past and preserve our archaeological heritage for future generations.
Soluzioni di Machine Learning per il Patrimonio Culturale. Il progetto ArtI4EO.
Through ArtI4EO, the Project Team wanted to explore the possible use of neural networks based on ML techniques applied to satellite, photographic and UAV image datasets, i) for a more in-depth description of the context in which an archaeological asset is located and ii) for the characterization of some types of damage present on the surface of the assets. The use of Machine Learning and Deep Learning techniques in the context of monitoring and safeguarding cultural heritage constitutes an important technological advancement. In particular, having automatic tools and methodologies for identifying damage constitutes a strategic asset of considerable importance, especially if applied to the Italian context characterized by an incredible widespread archaeological and architectural heritage.
Il Piano Nazionale di Digitalizzazione in Italia: Opportunità e Rischi di Fallimento
Thermography for the conservation of historical art ifacts: the case of the Chinese Buddha in an underground environment
Thermography is the ideal choice for protecting historical treasures. Using this technique, we are able to identify imperfections that can damage our artifacts, such as water infiltration or mold, invisible to the naked eye. This technology is increasingly widespread as a preventive maintenance method for cultural and artistic heritage throughout the world. Thermography is not a measurement of temperature, but is based on the principles of thermodynamics: each body is characterized by its own thermal emission depending on its surface temperature, which is in turn conditioned by the thermal conductivity and specific heat of each material. In fact, each material has a different capacity to transmit or retain heat. Thermography allows us to investigate and identify internal problems that are not visible to the naked eye and is very useful in various applications for the protection of artistic and cultural heritage.
Cultural Heritage and Gamification: Xenia Progetti solutions that revolutionize the ways of learning and visiting cultural sites
In recent years, the concept of gamification has acquired increasing relevance, becoming a valid and recognized learning methodology. Gamification, using characteristic elements of games, such as prizes, timed challenges and competitions, makes the learning process more engaging and interactive, thus promoting the acquisition of knowledge. When integrated with technology, this method turns into a highly effective tool, also capable of improving the user experience, especially in certain contexts such as, for example, the cultural one. The adoption of gamification in cultural contexts not only attracts a larger and more diverse audience, but stimulates a more dynamic approach to culture and education.
From Sport s Collectibles to the Digital Humanities: the Evolution of Technology and the Transformation of Consciousness
For several decades now, we have been living through rapidly accelerating technological change, at a moment in history in which digitization is remaking the relationship between knowledge and humanity. Until recently, the act of passing down our history from generation to generation was entrusted to the voluntary or involuntary production of material witnesses. But in today’s growing digital ecosystem, historical memory has turned into data, computer architectures, and algorithmic interpretations. It is important not to approach this in purely technological terms, but instead as a real epistemological revolution. This not only changes the way we do things; it is also changing the ways we perceive them, know them, interpret them, and rework them. History, culture, and knowledge are all part of an evolving information ecosystem, which today, more than ever, is based on the possibility of direct interaction, immediate accessibility, and dynamic modularity. All of this requires new skills and new methodologies, born from an encounter between humanistic knowledge and technology.
Revealing Tyndaris: a technological approach to archaeological conservation and study
The archaeological site of Tyndaris (currently Tindari, municipality of Patti, province of Messina, Italy) served as the backdrop for an important technological and cultural initiative organized by mediaGeo on May 30, 2024: the “Technology for All on the Road 2024”. The event brought together university professors, experts in geomatics, archaeology, and engineering, as well as industry professionals engaged in applying advanced surveying methodologies. The main objective was to create precise and detailed digital documentation of a site useful for conservation, study, and tourism enhancement. During the event, a series of stateof- the-art surveying technologies were employed to map and meticulously document the topography and monuments of the ancient Greek, and later Roman, city in Sicily— an area for which a complete survey is still lacking.
Cultural heritage: from Italy smart conservation and protection from fire, bacteria, water
Makros founded in 2018, is based in Ferrara, Emilia Romagna. its organization includes a technical scientific committee of biologists, mathematicians, physicists, computer technicians and scientists, architects, who direct research and development, to which about half of the profits are allocated. Makros owns six patents, which can be combined together. Clients are public, private and even religious authorities and institutions.
Artificial Beings in Archaeology: Bridging Historical Reality and Digital Simulation
The "Johannes" project represents an innovative intersection of archaeology and artificial intelligence, aiming to reconstruct and simulate the consciousness of a medieval individual based on extensive archaeological data. By utilizing AI, specifically a ChatGPT model, the project seeks to bridge the gap between material culture and digital self-awareness. The AI is populated with data from the archaeological site of Miranduolo, integrating information about the village's historical context, material culture, and societal structures from the 7th to the early 14th century. This project explores the challenges of limiting the AI's knowledge to what would have been known by a 12th-century individual, thereby enriching the AI's "memories" with sensory experiences and historically plausible narratives. The project raises significant questions about the potential of AI in historical reconstruction, particularly in the simulation of emotions, empathy, and self-awareness. Ultimately, "Johannes" is not merely an intelligent collection of data but an experimental artificial being capable of critical thought, subjective experiences, and emotional expression. The implications of this project extend beyond archaeology, offering new perspectives on the use of AI in understanding the past and its potential as a teaching tool and a medium for theoretical exploration.
Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy
The use of Virtual Reality (VR) is becoming increasingly popular in the creation of innovative content archiving and cataloguing solutions. In the field of archaeology, the utilisation of VR for both professional and non-specialist applications remain a relatively unexplored area. To address this gap, we present a VR application designed to streamline the storage and access of critical data for archaeological studies, while facilitating the presentation of these studies to the public. The application interface facilitates direct interaction with 3D models generated through photogrammetry and modelling techniques, facilitating two distinct yet complementary objectives: firstly, a detailed examination of the data collected, which in turn improves research activities; secondly, it brings visitors closer to the world of archaeological research. We applied this system to the case study of excavations at the Temple of Juno in Agrigento, Italy.
Trasformazione digitale delle Collezioni civiche di Ascoli Piceno
In line with current trends and challenges in the field of cultural heritage, the research presented here is the result of the V.I.T.A. project: an initiative on digital cultural heritage that involves museum operators in the digitization and development of digital applications for various works of art and ethnographic elements from the Civic Museums of Ascoli Piceno. The project includes the entire digitization workflow, ranging from three-dimensional modeling to immersive virtual experiences for museums. The work testifies to a fruitful collaboration between universities and cultural institutions, which has led the Marche museum to become a virtuous example in the field of digital transformation of heritage.