VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE

Autori

  • ANTHONY Rigby MellaniuM
  • Ken Rigby CTO
  • Mark Melaney CEO MellaniuM

DOI:

https://doi.org/10.48258/arc.v5i3.307

Parole chiave:

3D, interactive, AVAYALIVE ENGAGE, virtual reconstruction, Temple of Horus, CAD modeling, game engine, photogrammetry, 3D laser scanning

Abstract

Realistically rendered and textured virtual spaces can be created in the AVAYALIVE ENGAGE platform by importing high polygon models and scaled accurately reproduced textures. In addition MellaniuM has successfully developed an application for utilizing all the archaeological virtual assets developed in 3D Studio Max or generated over the past several years using photogrammetry and laser scanning. It is possible therefore to create interactive environments of archaeological significance that can be accessed through the Internet and available to up to 40 participants. 

Biografia autore

ANTHONY Rigby, MellaniuM

Markt manager

Riferimenti bibliografici

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Pubblicato

2014-09-03

Come citare

Rigby, A., Rigby, K., & Melaney, M. (2014). VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE. Archeomatica, 5(3). https://doi.org/10.48258/arc.v5i3.307

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Guest Paper